3D3 Collaborative Studentship Awards – OPEN
3D3 Studentships, Standard Scheme: General Information and Eligibility – OPEN
Applying for a PhD Studentship – OPEN
3D3 Institutions & Research Units
Research Training & Career Development
The Investigation of 3D Woven Materials for the Circular Economy
Towards a Science of Heritage
Bearing the Sublime - what purpose can the sublime serve in the age of the anthropocene?
The experiential affordances of Virtual Reality simulations in various patient and doctor interactions
Playful Ignorance: nonlinear time and tools for not knowing
Affect and the Non-Human Agent
Synthetic Synaesthesia for Cross Modality in Music
Falls in the Elderly: Designing human centred hip protection for older people
The Virtual Gamemaster: A New Approach to Branching Narrative in Computer Games
What is the potential of digital media as a resource in co-authorship of a community novel?
Approaches Towards the Cinematographic Sublime Landscape - A Practice-led Enquiry
Practice as Research: 'Lens-less capture and emerging Plenoptic motion imaging'
The Future of the Book
Embodied Attention: moving image installation as transitional phenomena
Across the Gulfs of the Absurd: Interrogating the Practice and Politics of Immersive and Interactive Narrative Work
Non-cisgender lives in virtual reality documentary: visibility, power and agency
An Investigation into Alternatives to Pixel Based Colour Rendering using a Digitally Driven Physical Mark Making Process
Printing articulated figures: constructing flexible and extendable artificial figures using mixed material 3D printing for use in stop motion animation
Revitalising the underglaze tissue print process with new technologies to be reimagined for both the ceramics industry and designer-maker practice
In light of moving images: technological affordances of mediated illumination
Responsive Movement, Technological Mediation and Human Interaction, in the Study of Developmental Disorders
Communicating Archaeology: Reinterpreting finds from the Tremough site through digital craft practices
Where does mediated performance in live theatre situate the relationship between actor and audience?
Photography and its Contribution to the Understanding of Digital Porosity
Crafting Colour: The development of methodologies for digital colour printing in textile design, through an understanding of interwar historical colour palettes
How might artists use 3d technologies for greater reciprocity in site-specific art?
Use of Timbre Properties to Compose Music with Computer-Aided and Generative Orchestration Systems
When Animation met the Internet of things
The Artificial Stream of Consciousness and the Emergence of Intimate Data Daemons
Creating an experiential performance practice using EEG and Bio Sensors: redefining creative ‘work’ in relation to Myalgic Encephalomyelitis and using the body as a performic partner